Hello! I am Keith Catalano. I am a Game Design Major and I find myself becoming more and more interested in 3D Modeling and Animation. I am also really interested in 3D Sculpting with tools like ZBrush. It is because of this interest that I am extremely excited to learn human anatomy. I am not the strongest artist when it comes to drawing, but never the less, I understand the importance of understanding anatomy. And while I may not employ what I learn on a 2D medium (as per the focus of the class) as often as a 3D one, I realize that it is still crucial to my development as an artist.
This past Thursday I received my first taste of gesture and contour drawing. It was a terrifying and eye opening experience. I found the time to go by too quickly and I knew right away I would need to change how I was going about each drawing. Time management was, without a doubt, my biggest challenge. Then to move on to half an hour contour drawing was brutal. Not only was a long period of time, but we could only draw a single appendage.
I finished the arm within seven minutes. Realizing it was far too generalized and done far too quickly; I flipped my paper over and began again. This time I slowly moved over the subject’s upper arm. Meticulously matching the topology of the skin, I began to notice just how uneven the arm is. Our time was up just as I began the fingers. This was probably a good thing as I had no idea how to go about drawing them.
Proportionally, my finished product was an absolute nightmare. However, I was able to (relatively) render the topology with what I thought was a fair degree of accuracy. At the end of the semester my standards will likely change, and I will probably view this drawing as complete mess. But for my first attempt at contour drawing, I was pleased with myself.
The image below is by one of my favorite 3D artists and showcases the importance of human anatomy across mediums.
Done by Marek Denko |
Done by Marek Denko |